AI Insights · Timothy · April 2022
Top 5 Stickman Games on Android in Croatia Q1 2022
Discover the performance of the top 5 Stickman games on the Android platform in Croatia during Q1 2022, based on Sensor Tower data.
In the first quarter of 2022, the top 5 Stickman games on the Android platform in Croatia demonstrated varying levels of performance in terms of downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Stick vs Craftman from XGame Global saw its weekly downloads peak early in the quarter, reaching 3.1K in the week of January 31. However, downloads experienced a decline over the subsequent weeks, falling to 749 by the end of March. In terms of weekly active users, the app started strong with 2.6K in late January, peaking at 3.7K in mid-February, before gradually decreasing to 1.4K by the end of the quarter.
Stickman Hook by Madbox witnessed a significant spike in weekly downloads mid-quarter, hitting 3.9K in the week of February 21. This surge was mirrored in its weekly active users, which rose to 7.8K by the end of February. However, both metrics saw a decline towards the end of the quarter, with downloads at 464 and active users at 3.3K in the last week of March. Revenue for the app remained minimal throughout the quarter.
Stickman Hero Fight Battle War from Remy Games had a notable performance in early January with 1.6K downloads and 1.9K active users. However, these numbers dropped significantly as the quarter progressed, with downloads falling to just 14 and active users to 83 by the end of March.
Stick War: Legacy by Max Games Studios experienced a steady trend in weekly downloads, maintaining a range between 345 and 527 throughout the quarter. Weekly active users also remained relatively stable, fluctuating between 1K and 1.3K. The app saw a notable increase in weekly revenue in mid-February, peaking at $335 in the week of February 21.
Finally, Supreme Duelist by Neron's Brother maintained consistent performance in weekly downloads, with numbers hovering around 300 to 400 throughout the quarter. Weekly active users remained strong, starting at 4.2K at the beginning of January and ending at 3.5K by the end of March. The app did not generate any revenue during this period.
For more in-depth insights and data on app performance, visit Sensor Tower.